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Top charts | Free | Starter | Indie | Studio |
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Top 200 games (daily) | ||||
Rank history | ||||
Global hits | ||||
Top 50 publishers | ||||
Top publishers (60k+) | ||||
Sub-genre rankings | ||||
Top 500 games (hourly) |
Market Data | ||||
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Game overview | ||||
Sub-genres | ||||
Visibility score | ||||
Performance score | ||||
Publisher score | ||||
Usage (Installs, DAU & MAU) | ||||
Retention (D1, D7 & D30) | ||||
Engagement (Playtime & Sessions) | ||||
Monetization (ARPDAU, ARPPU & CR) | ||||
Similar games | ||||
Contextual metadata |
Market insights | ||||
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Trending games | ||||
Recently released | ||||
Upcoming games |
Game explorer | ||||
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Quick search (Genre/Sub-Genres) | ||||
Quick search (Game Performance) | ||||
Quick search (Game/Publisher Info) | ||||
Advanced search (Game Settings) | ||||
Advanced search (Thematics) | ||||
Advanced search (Art Style) | ||||
Advanced search (Mechanics) |
Extra features | ||||
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CSV Export |
Benchmarks+ | ||||
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Metrics - Retention KPIs | ||||
Metrics - Engagement KPIs | ||||
Quantiles - Standard (25, 50, 75) | ||||
Genres - App Store (Standard) | ||||
Metrics - Monetization KPIs | ||||
Metrics - Advertising KPIs | ||||
Quantiles - Upper (85, 90, 95) | ||||
Genres - Sub-Genres (Custom) | ||||
Quantiles - Superstar (96, 97, 98) | ||||
Filters - Platform & Spenders | ||||
Filters - Country & Region |
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Hear what our customers have to say
GameIntel helps us inform our decisions with real market insights, keeping us connected not just to our closest competitors, but to the overall industry and the changing behaviour of players.
Thanks to GameIntel we can better see competitive KPIs and adjust our strategies.
With GameIntel, we now have a much clearer idea of the KPIs we should be targeting before launch, saving our studio time and money in the long run.
GameIntel helps us make informed decisions when iterating our designs. We use it to see what our competitors are testing and how different genres are performing. It speeds up our product research, meaning we now have more time to do what we love most - making great games.